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Gold Medal Software 2
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Gold Medal Software Volume 2 (Gold Medal) (1994).iso
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sts_solv.arj
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STS-SOLV.TXT
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1993-10-13
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10KB
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219 lines
SIMON THE SORCERER FULL SOLVE
=============================
Since there's no hint file for this game yet, I guess it wouldn't hurt
to put out one... The game's rather easy compared to the Sierra/LucasFilm
ones, but it's a good game after all, anyways, here goes...
==============================================================================
Open desk drawer, pick up scissors, pick up magnet on the fridge, go
outside. Once you're outside the cottage, go east.
You should be outside of the forge, pick up Rope, pick up Clapper from
the table. Use Rope with Magnet. Go east.
Talk to the geezer if you like, go west, pick up ladder, go into house.
Inside the house, pick up Cold Remedy from table, pick up specimen jar
from upstairs, go outside and go two screens east.
When you're outside of the shoppe, go right and go into the Bar.
Pick up matches on top of the fruit machine. Use scissors with the Dwarf.
Go right, talk to Wizards, tell them you'll do anything to become a wizard,
they'll ask you to look for a magical staff. Go back outside, go west two
screens.
Go east, south, east, you'll be in a screen with a tree stomp, walk pass
it couple times, they'll start talking to you, then just say you'd help
them. Go east, east.
You'll be at the troll's bridge, just watch the quarrel, leave and west,
west, down, west.
Outside of the witch's house, turn the handle on the well and pick up the
bucket of water. Go east, east, west, west, east.
Talk to Barbarian, help him get the thorn out of his foot, he'll give you
a whistle, go east, west, west.
Talk to owl, pick up the feather he dropped, talk to him if you feel like
some hints (Ain't THIS supposed to be a solve? :), go east, east,
northeast.
Look at sign, talk to the guy in the hole, go east.
This is the centre of the forest (BTW:It'll be marked on the magic map),
follow the stone steps north.
On the ground there's a small stone, which the mouse pointer says PAPER,
pick it up. Go east, pick up rock in front of the mine, look at rock.
Go two screens east.
Talk to woodcutter, help him find milrith, he'll give you a metal
detector. Go back to the Troll Bridge, talk to the troll, and watch...
Pick up the placard, go three screens east.
Talk to Oaf, you'll go east by yourself to the crossroads, go back
northwest and pick up the beans from the puddle.
Go back to village, go to the back of your cottage, and plant the beans
in the compost, pick up watermelon. Go back to the Troll Bridge and go
northwest, talk to the moron, then use watermelon with his sousaphone.
Go to centre of the forest, go northeast, east, east, enter house.
Talk to the swampling, when you have control again, use specimen jar with
stew, then consume the next bowl, the swampling will run out of stew and
go out to collect ingredients. Exit the house and go east three screens.
Use metal detector here, then go east. Use sousaphone in front of the
sleeping giant, go east two screens and enter the dragon cave (twice ;)
and give the dragon the cold remedy, enter the cave and pick up the fire
extinguisher. Exit and go northeast.
By your footstep there'll be a small rock, pick it up. Go east and jump
onto the icy ledges, then go east two screens.
Talk to tree, agree to help him, go back to the village and go to the
blacksmith's.
Use rock with the fossil in it on the anvil, go to centre of the forest
and go west, give the fossil to the guy in the hole and tell him you found
it in the mountains. Go to the mountains.
Look at dirt (by the side of the hole) then pick up milrith ore, go to the
blacksmith, use the milrith ore with anvil, then go back to the woodcutter's
house.
Talk to the woodcutter, go into his house, pick up climbing pin from the
table, use fire extinguisher on fireplace, move hook, pick up mahogany.
Go back to the woodworms(Click on village on the magic map the go west,
east, southeast, east).
Talk to woodworms, go to cross roads, go southeast. Use clapper with bell,
use bell, use hair to climb up the place. You'll end up kissing her and
she'll end up to be a repulser, use woodworm on floorboards. Use hole with
ladder, go down the hole, open the tomb. Go back down there, open tomb,
then pick up the loose bandage behind the mummy. Pick up the staff, go
back to the bar in the village.
Show the wizards your staff, go two screen west from the dodgy geezer,
use repulser with chocolate truffle door, go into the house. Pick up
smokebox, pick up hat, go outside.
Use smokebox with beehive, pick up wax. Go to the bar.
Talk to barman and tell him you want a drink, while he's looking for stuff,
use wax with the beer barrel behind him. Go outside, take the barrel of
beer, go to centre of the forest.
Wear beard, go into the mine, answer 'Beer' for password. Give the barrel
of beer to the dwarf with the spear, follow him down. Use feather with
the dwarf sleeping on the floor, pick up key. Go back up then proceed
west down the mine, pick up hook hanging over the bridge, open door with
key, tell the guy inside you have an offer for him and give him the leaflet
from the bar. Go to Dragon's Cave.
Use the hook with the boulder above the cave, go up there, then use rope
and magnet with the hole three times. Go back to the dodgy geezer in the
village.
Talk to the guy, tell him you're interested, then say you've got something
he might want then give him the gem, you'll get 20 gold pieces for it. Go
to the cross roads and go northeast.
Climb down the vines in lower left corner, talk to the Golum then offer him
the stew, you'll get the fishpole in return...
Go back into the shoppe in the village, give the shopping list to the
shopkeeper(s), buy the hammer, and white spirit on the shelf behind
him/them. Go outside and go to the bar.
Give the money to the wizards, then go to the talking tree in the
mountains.
Use white spirit on the pink splodge, talk to the tree, it'll give you
some magic words, now go back to the village.
Outside the shoppe, there should be a cardboard box there now, open it.
One you're there, move the box away, look at the pile of boxes, pick up
spellbook, look at spellbook, pick up rat bone from the floor. Use paper
with DOOR, use rat bone with LOCK, pick up paper. Use key in lock, open
door.
Pick up bucket, go down the stairs. Pick up mints on the floor, pick up
flaming brand, talk to druid, remove ring, talk to druid again, place the
metal bucket over his head, use flaming brand with druid. Open the iron
maiden, walk into it (Ouch).
Open iron maiden, pick up hacksaw from the frog, use hacksaw with bars,
get out of the place, now go to the witch's house.
Open door (twice?), go in, pick up broom, fight with her, the four magic
words can make you change shapes - ALAKAZAM changes you into a snake,
HOCUS POCUS changes you into a cat, SAUSAGES changes you into a... well,
something that beats everything except a cat, ABRACADABRA changes you into
a mouse. If you lost, go back in for rematch until you win, then she'll
turn into a dragon, change into a mouse then run out through the mouse hole
between the cabinet and the chair.
Go to the druid's house in the village (the one with the wagon wheel
outside), go inside, talk to druid, he'll ask you to bring back something
called frogsbane, go to the swampling's house.
Move the box away, open trapdoor, climb down the stairs, walk across the
screen, then use hammer with loose plank, go east, pick up frogsbane, go
back to the druid and give frogsbane to him.
From the Dragon's Cave, go northeast, east, use the climbing pin with the
hole, talk to the snowman, consume mints. Go northeast, east, walk to the
door, use bloom, consume potion.
Pick up leaf, look at bucket, pick up stone (left half of screen), go west.
Pick up lily leaf, use matchstick with lily leaf, use leaf with matchstick.
Pick up seeds, go back to shore, then use hair with tap, use stone with
seeds, use oil with tap, pick up hair. Walk onto boat, go west.
Look at water, pick up tadpole, talk to frog, choose 'outta my way or this
tadpole gets it', pick up mushroom, consume mushroom, pick up branch from
tree. Open door, go east (twice ;).
Use branch with chest, pick up shield, pick up spear, go downstairs.
Use spear with skull (top of screen), pick up skull, pick up chest on the
right, move lever, use chest with block, move lever, move lever, pick up
candles, go upstairs twice.
Pick up magic wand from table, pick up sock from floor, pick up pouch from
bed, pick up book from right side of screen, open book, use pouch with
sock, use pouch with mousehole, go upstairs.
Pick up chemicals (middle of screen), pick up book (red book from shelf),
open book, use chemicals with shield, use shield with hood (middle of
screen), go downstairs.
Talk to mirror, ask him to show you the lab on top floor, go upstairs.
Talk to demons (thrice), walk to the teleport after the demons are gone,
choose the fiery pits of rondor for destination.
Pick up pebble, pick up sapling, talk to attendant, tell him you didn't
know that place's a tourist attraction, look at brochures, use elastic
band with sapling, use catapult with bell, pick up souvenir matches from
counter, go east.
Pick up floor wax, use wand on Sordid, use souvenir matches with pits, use
wand with lava, go east after you fall down, use floor wax with Sordid,
then sit back and watch the finale...
==============================================================================
Don't complain if you find some spelling mistakes, it's not fun to type up
a solve from scratch :)
-Vulcan